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	<title>Dirigible of Pain</title>
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	<link>http://dirigibleofpain.com</link>
	<description>Bringing Pain to the masses, and keeping an eye on Secret Lair&#039;s worldwide.</description>
	<lastBuildDate>Fri, 02 Jul 2010 02:41:19 +0000</lastBuildDate>
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	<itunes:summary>The Pain is an airborne research vessel, covert operations center, and lair of geekery. On the Pain, we talk about our lives, loves, and how to crush our opposition.</itunes:summary>
	<itunes:author>David Moore</itunes:author>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://dirigibleofpain.com/wp-content/uploads/podcast/dirigible-of-pain.png" />
	<itunes:owner>
		<itunes:name>David Moore</itunes:name>
		<itunes:email>vandermore@dirigibleofpain.com</itunes:email>
	</itunes:owner>
	<managingEditor>vandermore@dirigibleofpain.com (David Moore)</managingEditor>
	<copyright>2008</copyright>
	<itunes:subtitle>Bringing Pain to the masses.</itunes:subtitle>
	<itunes:keywords>geek, role playing, gaming, board games, nerd, books, writing, fantasy, sci fi</itunes:keywords>
	<image>
		<title>Dirigible of Pain</title>
		<url>http://dirigibleofpain.com/wp-content/uploads/podcast/dirigible-of-pain.png</url>
		<link>http://dirigibleofpain.com</link>
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	<itunes:category text="Games &amp; Hobbies" />
	<itunes:category text="Society &amp; Culture">
		<itunes:category text="Personal Journals" />
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	<itunes:category text="Games &amp; Hobbies">
		<itunes:category text="Other Games" />
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		<item>
		<title>Killing Floor and L4D/L4D2</title>
		<link>http://dirigibleofpain.com/2010/07/01/killing-floor-and-l4dl4d2/</link>
		<comments>http://dirigibleofpain.com/2010/07/01/killing-floor-and-l4dl4d2/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 02:41:19 +0000</pubDate>
		<dc:creator>vandermore</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Killing Floor]]></category>
		<category><![CDATA[L4D]]></category>
		<category><![CDATA[Left 4 Dead]]></category>
		<category><![CDATA[Left 4 Dead 2]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[The Secret Lair]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[Video Games]]></category>

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		<description><![CDATA[So while I was preparing for another close combat scenario, Overlord Johnson of The Secret Lair and KJToo.com sent me a report on his own experiences with a selection of simulations. The report is concise and lacks his characteristic sarcasm, but I felt it was good enough to share with you, my crew. You are [...]


Related posts:<ol><li><a href='http://dirigibleofpain.com/2010/04/13/borderlands/' rel='bookmark' title='Permanent Link: Borderlands'>Borderlands</a> <small>So I recently picked up Borderlands. I know, I know,...</small></li>
<li><a href='http://dirigibleofpain.com/2010/04/26/champions-online-tales-of-a-casual-gamer/' rel='bookmark' title='Permanent Link: Champions Online &#8211; Tales of a casual gamer'>Champions Online &#8211; Tales of a casual gamer</a> <small>So Lady Vandermore and I have been playing Champions Online...</small></li>
</ol>

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			<content:encoded><![CDATA[<p>So while I was preparing for another close combat scenario, Overlord Johnson of <a href="http://thesecretlair.com" target="_blank">The Secret Lair </a>and <a href="http://KJToo.com" target="_blank">KJToo.com </a>sent me a report on his own experiences with a selection of simulations. The report is concise and lacks his characteristic sarcasm, but I felt it was good enough to share with you, my crew.</p>
<p>You are instructed to read the following. The next set of close combat will be utilizing one of the following simulations. If you are not up to speed with the technology when the simulation is run, then you will be used for the live fire exercises later in the week. Enjoy the report!</p>
<p><strong>Here&#8217;s my breakdown of KILLING FLOOR vs. LEFT 4 DEAD (1 and 2):</strong></p>
<p>-TIME COMMITMENT-</p>
<p>You&#8217;re going to spend about an hour (minimum) to an hour and a half or<br />
more running through a single L4D campaign, broken into five chapters,<br />
each with its own map.</p>
<p>KILLING FLOOR like a classic multiplayer FPS, rotates through a map<br />
list. The game is divided into 4 &#8211; 10 waves of zombie per map, with<br />
time between waves to shop for more ammo and/or bigger guns. The time<br />
between waves is defined as part of the difficulty; playing on<br />
&#8220;Beginner&#8221;, you have 2 minutes to find the trader (she moves with each<br />
new wave) and complete your shopping; playing on &#8220;Normal&#8221;, that time<br />
drops to just one minute. Once a map is loaded, there is no additional<br />
load time between waves. Play a Short game (four waves) will take<br />
about 10 &#8211; 15 minutes per map.</p>
<p>-SOLO vs. MULTIPLAYER-</p>
<p>Both games are designed to be played primarily as co-op multiplayer,<br />
but can be played solo as well. I can finish L4D campaigns solo on the<br />
&#8220;Easy&#8221; setting without a problem; I&#8217;ve got about a 75-80% completion<br />
percentage playing solo at &#8220;Normal&#8221; difficulty. I can run through<br />
KILLING FLOOR maps (Short or Long) on the &#8220;Beginner&#8221; setting without<br />
dying 90+% of the time; I have yet to complete even a Short, 4-wave<br />
map on the &#8220;Normal&#8221; difficulty setting while running solo.</p>
<p>I&#8217;ve not yet played KILLING FLOOR multiplayer, but I&#8217;d like to. The<br />
various classes/perks intrigue me, and I&#8217;d like to see how they work<br />
together in cooperative gameplay.</p>
<p>-ENEMIES-</p>
<p>L4D has six zombie types: normal + 5 special (Boomer, Smoker, Hunter,<br />
Tank and Witch); L4D2 adds 3 special zombies (Jockey, Spitter and<br />
Charger), plus some uncommon zombies (Mudmen and Clowns, for<br />
example).</p>
<p>KILLING FLOOR has about eight zombie types: Clots (your basic,<br />
lumbering, grabbing variety) and a bunch of special types, including<br />
Stalkers (they cloak), Crawlers (damned spider-zombie hybrids), acid-<br />
spitting Bloats, Gorefasts, Sirens and a couple of others. The final<br />
wave of each KF map starts with just The Patriach (father of all<br />
zombies; he cloaks, has a machine gun and a rocket launcher, and<br />
heals), but if you don&#8217;t take him down quickly he can spawn others.</p>
<p>The zombies in KILLING FLOOR always know where you are and are always<br />
actively trying to get you. Then again, there may be as few as 18 of<br />
them in a given wave, so they can&#8217;t afford to be standing around<br />
leaning on a wall; if there&#8217;s a zombie alive somewhere on the map, it<br />
is trying to kill you. In L4D, there are zombies EVERYWHERE, and a lot<br />
of them are just standing around waiting for something to happen. This<br />
means you have a lot of opportunity to blow a zombie away without it<br />
ever attacking, but it also increases the chance that you&#8217;re going to<br />
duck around a corner and bump into seventeen walking corpses. Based on<br />
my experience, the average campaign game of L4D will feature between<br />
1,500 and 3,000 zombie kills, or roughly 300 to 600 zombies per &#8220;map&#8221;.<br />
KILLING FLOOR will (unless you tweak the settings; I believe you can<br />
control the maximum number of zombies per wave) have anywhere from 18<br />
- 36 zombies per wave, so even in a Long game you&#8217;ll be killing less<br />
than 500 baddies.</p>
<p>-GAMEPLAY-</p>
<p>KILLING FLOOR is a straight-up FPS with zombies in it. There&#8217;s not a<br />
whole lot of imagination going on: you&#8217;ve got big guns, some<br />
explosives, and waves of zombies. The terrain isn&#8217;t as useful as it<br />
should be (I can&#8217;t jump up on that woodpile and then onto the roof of<br />
the barn? Why not?), but some of the maps are pretty cool nonetheless.<br />
There is a whole door-welding element that I like, which allows you to<br />
control the environment to a degree, preventing (or at least delaying)<br />
zombies from entering an area through certain doors.KF also has a<br />
&#8220;Perk&#8221; system that allows you to essentially choose a class and get<br />
benefits (&#8220;Perks&#8221;, get it) based on the class. Each class/perk can be<br />
levelled up by performing activities related to that class. Want to<br />
get better perks from the &#8220;Sharpshooter&#8221; class? Headshot more zombies.</p>
<p>L4D doesn&#8217;t bother with classes; all benefits are derived through<br />
superior firepower and player skill. The sole exception to this is the<br />
addition of adrenaline shots in L4D2, which allows you to briefly run<br />
and shoot much faster than normal. There&#8217;s nothing you can do to<br />
control the environment in L4D, but the game does have far more<br />
complex (and satisfying) terrain modeling, which makes you feel like<br />
you&#8217;re playing in a much more open, three-dimensional world.</p>
<p>KILLING FLOOR is geared more toward the BATTLEFIELD 1942 crowd; while<br />
L4D maxes out at four players in cooperative modes, I believe KILLING<br />
FLOOR is good for eight players, possibly more. Both games have<br />
competitive modes as well, but I haven&#8217;t played around with them<br />
enough to render any kind of opinion or even accurate information.</p>
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<p>Related posts:<ol><li><a href='http://dirigibleofpain.com/2010/04/13/borderlands/' rel='bookmark' title='Permanent Link: Borderlands'>Borderlands</a> <small>So I recently picked up Borderlands. I know, I know,...</small></li>
<li><a href='http://dirigibleofpain.com/2010/04/26/champions-online-tales-of-a-casual-gamer/' rel='bookmark' title='Permanent Link: Champions Online &#8211; Tales of a casual gamer'>Champions Online &#8211; Tales of a casual gamer</a> <small>So Lady Vandermore and I have been playing Champions Online...</small></li>
</ol></p>
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		<item>
		<title>Time for a bit o silliness</title>
		<link>http://dirigibleofpain.com/2010/06/22/time-for-a-bit-o-silliness/</link>
		<comments>http://dirigibleofpain.com/2010/06/22/time-for-a-bit-o-silliness/#comments</comments>
		<pubDate>Wed, 23 Jun 2010 00:54:04 +0000</pubDate>
		<dc:creator>vandermore</dc:creator>
				<category><![CDATA[Mission Briefings]]></category>
		<category><![CDATA[Transmission]]></category>
		<category><![CDATA[upcomming]]></category>

		<guid isPermaLink="false">http://dirigibleofpain.com/?p=88</guid>
		<description><![CDATA[&#8220;What do we have here?&#8221; he asked aloud, though there was no one else around to answer as he peered out the view port through his telescope. &#8220;A bathtub? Must be ship wreck somewhere close by&#8230;.hello!&#8221; It was a porcelain tub, the old fashioned kind with the high back and little lion&#8217;s paw feet, he [...]


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			<content:encoded><![CDATA[<div>
<p>&#8220;What do we have here?&#8221; he asked aloud, though there was no one else  around to answer as he peered out the view port through his telescope.  &#8220;A bathtub? Must be ship wreck somewhere close by&#8230;.hello!&#8221;</p>
<p>It was a porcelain tub, the old fashioned  kind with the high back and little lion&#8217;s paw feet, he was sure it was  even though he couldn&#8217;t see most of the object. It bobbed up and down on  the open seas, an odd find surely but this was only the start of it. A  silver rod shot up from the high back of the tub and a shower head hung  down looking into the tub as if contemplating it&#8217;s peculiar existence,  and around in a ring around this hung a shower curtain with what seemed  to be pink and purple jellyfish on a blue field.</p>
<p>He blinked, rubbing his eyes and glancing around his  lair before glancing back down through the telescope at the odd thing floating below. Even odder was the thing that was contained within the tub itself.</p>
<p>A young woman reclined in the tub, a  book in her hand and a pen in the other, tip in her mouth as she stared  with thought at the page held aloft the bubbles of the tub that  obscured the rest of her body. All but her shoulders and her feet, which  hung out over the side, toes painted a bright pink.</p>
<p>Drifting lower he heard a voice rise  up in the air.</p>
<p>&#8220;We splish and we splash<br />
We  rub and we dub<br />
We sail the seas in a porcelain tub</p>
<p>Suds up me duckies yo ho<br />
Yo ho, yo ho,  suds up me duckies yo ho</p>
<p>We&#8217;ll hoist the  jellyfish curtains high<br />
And launch bars of soap into the skies</p>
<p>Suds up me duckies yo ho<br />
Yo ho, yo ho, suds up  me duckies yo ho</p>
<p>Soap in their eyes will sting  and hurt<br />
And render our enemies all inert</p>
<p>Suds up me duckies yo ho<br />
Yo ho, yo ho, suds up me duckies yo ho</p>
<p>Soon yer booty will belong to me&#8230;<br />
But  I&#8217;ve a feeling you won&#8217;t complain</p>
<p>Suds up me  duckies yo ho<br />
Yo ho, yo ho, suds up me duckies yo ho</p>
<p>Rubber duck crew mates are really the best<br />
I&#8217;ll keep all the treasure and leave &#8216;em the chest</p>
<p>Suds up me  duckies yo ho<br />
Yo ho, yo ho, suds up me duckies yo ho&#8221;</p>
<p>Upon closer inspection she seemed to be&#8230;.a pirate? Three sheets to the  wind..?</p>
<p>The sun glinted of her sud slicked  legs, distracting the crew and she looked up as a shadow blocked out the  sun. She reached up to clutch her hat as she looked up, dropping her  pen and hoisting her book high up in the air, seeming alarmed  by the  presence of the Dirigible.</p>
<p>&#8220;Soap suds n&#8217; barnacles!&#8221; She exclaimed, wide eyed.  &#8220;Hoist the colors high Captain Quack! Prepare the bubbles First Mate  Wade! Let them cower in fear of my fleet of rubber duckies!&#8221;</p>
<p>He was a bit surprised by her sudden flare of her  temper, and a bit distracted as she leaned forward (though the bubbles  seemed to keep her covered), still keeping her book held high. Indeed  her colors were hoisted aloft, a bath towel with what appeared to be a  cat skull and criss crossed behind this a pen and a paintbrush, adding  to the confusion of the encounter. He stared open mouthed and wide eyed,  a trait uncommon to him as Lord Vandermore, and for good reason. Looking  back at the girl he was met by a bar of soap being launched from heaven  knows where, straight into his eyes.</p>
<p>&#8220;Yar-merow! Surrender ye cur! Or be blasted by  bubbles and boarded by the ferocious and frisky Kitty The Terrible!  Scourge of the Bath Tub!&#8221;</p></div>
<p>&#8212;-</p>
<p>The podcast is coming back, and this time with a new boarder&#8230; host. Stay tuned.</p>
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		<title>Help Kickstart Hellas: Princes of the Universe</title>
		<link>http://dirigibleofpain.com/2010/05/19/help-kickstart-hellas-princes-of-the-universe/</link>
		<comments>http://dirigibleofpain.com/2010/05/19/help-kickstart-hellas-princes-of-the-universe/#comments</comments>
		<pubDate>Wed, 19 May 2010 16:49:09 +0000</pubDate>
		<dc:creator>Sky Marshal Dongu</dc:creator>
				<category><![CDATA[Standing Orders]]></category>
		<category><![CDATA[Hellas]]></category>
		<category><![CDATA[Jerry Grayson]]></category>
		<category><![CDATA[Mike Fiegel]]></category>
		<category><![CDATA[roleplaying]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://dirigibleofpain.com/?p=84</guid>
		<description><![CDATA[Now if any of you have made it over to The Game Master Show, you have heard the names Jerry (Delicious) Grayson and Mike Fiegel.  You&#8217;ve heard their games in action and even heard them on the show.  Hellas, their current project, has been out long enough for people to start asking/demanding more.  The ever [...]


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			<content:encoded><![CDATA[<p>Now if any of you have made it over to The Game Master Show, you have  heard the names Jerry (Delicious) Grayson  and Mike Fiegel.  You&#8217;ve  heard their games in action and even heard them on the show.  Hellas,  their current project, has been out long  enough for people to start  asking/demanding more.  The ever popular,  &#8220;When is the next book coming  out?&#8221;  Well I got an email from Jerry (aka  Delicious) Grayson with  some exciting news.</p>
<p>&#8220;I have the latest book in the HELLAS line done and I’ve decided to   try  and do a Kickstart model to fund it. Please spread the word to   anyone  who may be interested in a sci-fi game about naked Greek dudes   stabbing  people, eating goat meat, and drinking malt liquor.&#8221;</p>
<p><a href="http://www.hellasrpg.com/joomla/home" target="_blank">HELLAS   RPG</a></p>
<p><a href="http://kck.st/aZUGdU" target="_blank">Kickstart Hellas</a></p>
<p>That&#8217;s right more Hellas goodness and it&#8217;s being ransomed.  In fact   if you check the link above or below you can find out all the details.    We are big fans of Hellas and of Jerry and  Mike.  They have been very  supportive of us.  So if you have liked what  you heard about Hellas or  even the designers themselves give the above or below  link a click,  check it out, and pledge if you can.  Hell if you see the  break downs  there are some great deals to be had by pledging her  support, starting  with as little as $1.</p>
<p>So now go out and give what support you can, your Sky Marshal commands  it.</p>
<p><a href="http://kck.st/aZUGdU"><img src="http://www.kickstarter.com/projects/1269000670/hellas-princes-of-the-universe/widget/card.jpg" border="0" alt="" /></a></p>
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		<title>Champions Online &#8211; Tales of a casual gamer</title>
		<link>http://dirigibleofpain.com/2010/04/26/champions-online-tales-of-a-casual-gamer/</link>
		<comments>http://dirigibleofpain.com/2010/04/26/champions-online-tales-of-a-casual-gamer/#comments</comments>
		<pubDate>Tue, 27 Apr 2010 00:20:19 +0000</pubDate>
		<dc:creator>vandermore</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Champions Online]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[roleplaying]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://dirigibleofpain.com/?p=69</guid>
		<description><![CDATA[So Lady Vandermore and I have been playing Champions Online for just about six months now, and both of us enjoy it for much the same reasons. We don&#8217;t always get to play for long stretches of time. We don&#8217;t always get to play every day. We like being able to finish things when we [...]


Related posts:<ol><li><a href='http://dirigibleofpain.com/2010/04/13/borderlands/' rel='bookmark' title='Permanent Link: Borderlands'>Borderlands</a> <small>So I recently picked up Borderlands. I know, I know,...</small></li>
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			<content:encoded><![CDATA[<p><a href="http://dirigibleofpain.com/wp-content/uploads/2010/04/CHO-DR-180x150.jpg"><img class="size-full wp-image-74 alignright" style="border: 3px solid black;" title="CHO-DR-180x150" src="http://dirigibleofpain.com/wp-content/uploads/2010/04/CHO-DR-180x150.jpg" alt="" width="180" height="150" /></a>So Lady Vandermore and I have been playing Champions Online for just about six months now, and both of us enjoy it for much the same reasons.</p>
<ul>
<li>We don&#8217;t always get to play for long stretches of time.</li>
<li>We don&#8217;t always get to play every day.</li>
<li>We like being able to finish things when we do play.</li>
</ul>
<p>I must note, that neither of us have played many MMOs since the days of EQ and Guild Wars. I enjoyed EQ for a while until the grind got to me, and Guild Wars was fun for the two of us until we had explored all that we could and then also lost our copious free time we used to enjoy. We are not MMO&#8217;ers in the normal sense.</p>
<p>We got interested in Champions Online for two reasons:</p>
<ol>
<li>We have both played the Champions RPG and Hero System, and we enjoy them both. Though taking days to create a character is long behind us, we have fond memories of it.</li>
<li>When we played the Halloween events, it was free!</li>
</ol>
<p>Since we are waiting for Star Wars: Old Republic to come out, Lady Vandermore thought it would be fun to have Champions Online as a filler game until is came out. It served that purpose well, until we started running out of content. Then we started to get a little tired of it as we had less and less to explore and more and more repetition. We nearly quit except for one reason: our role playing guild.</p>
<p>While the game was still mostly fun, it wasn&#8217;t pay every month fun for us. Then Lady Vandermore found our guild. It&#8217;s a roleplaying guild as I have mentioned earlier, and since we had already made up characters in our own heads for the characters that we were playing online, joining a roleplaying guild just made sense.</p>
<p>It&#8217;s not quite what I miss from tabletop roleplaying, but in some cases it is superior to them. It allows for an evening of roleplaying with the visuals that we always had in our heads (though it&#8217;s a little limited on the special effects) and also ends when we need it to, ready to pick up again when we have the time to jump online again.</p>
<p><a href="http://dirigibleofpain.com/wp-content/uploads/2010/04/DrDestroyer-01.png"><img class="size-medium wp-image-77  alignright" title="DrDestroyer-01" src="http://dirigibleofpain.com/wp-content/uploads/2010/04/DrDestroyer-01-300x276.png" alt="" width="300" height="276" /></a>They&#8217;ve recently added some more content, and I&#8217;ve explored that as well. It&#8217;s been fun to do, but since I have maxed out my level I don&#8217;t feel the need to do the quests in the game. In fact, I feel that I should save them in the hopes that they will open up the level cap. So I have a bunch of content waiting for me if I ever get bored with the roleplaying, and hunting down my nemesis in game (the one part of Champions Online that I am still actively pursuing).</p>
<p>It&#8217;s been a fun game, and I see us playing it for a while yet. When Star Wars: Old Republic comes out though, I don&#8217;t know that it will stay on our list of games to play. Unless of course, the roleplaying is just that darn good. Plus, how can you go wrong with a master villain like Dr. Destroyer who obviously takes after myself. He has such good taste in helms.</p>
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<p>Related posts:<ol><li><a href='http://dirigibleofpain.com/2010/04/13/borderlands/' rel='bookmark' title='Permanent Link: Borderlands'>Borderlands</a> <small>So I recently picked up Borderlands. I know, I know,...</small></li>
</ol></p>
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		<title>Borderlands</title>
		<link>http://dirigibleofpain.com/2010/04/13/borderlands/</link>
		<comments>http://dirigibleofpain.com/2010/04/13/borderlands/#comments</comments>
		<pubDate>Tue, 13 Apr 2010 13:33:11 +0000</pubDate>
		<dc:creator>vandermore</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[borderlands]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://dirigibleofpain.com/?p=55</guid>
		<description><![CDATA[So I recently picked up Borderlands. I know, I know, it&#8217;s been out for some time now. I&#8217;ve been playing Champions Online with Lady Vandermore of late, and while I have wanted to play Borderlands, I didn&#8217;t have anyone consistent to play it with and I wanted to play it with a full four players. [...]


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			<content:encoded><![CDATA[<p>So I recently picked up Borderlands. I know, I know, it&#8217;s been out for some time now. I&#8217;ve been playing Champions Online with Lady Vandermore of late, and while I have wanted to play Borderlands, I didn&#8217;t have anyone consistent to play it with and I wanted to play it with a full four players.</p>
<p>So when the latest weekend sale on Steam came out with it for half off, I went on a crusade to find those people. I was able to get three others from one of my face shooting gaming groups to go in on the four pack with me. So all told, it was about $19 each to get the game. Not bad for a nearly new game to share with three friends.</p>
<p><a href="http://dirigibleofpain.com/wp-content/uploads/2010/04/Tank.jpg"><img class="size-full wp-image-58 alignright" title="Tank" src="http://dirigibleofpain.com/wp-content/uploads/2010/04/Tank.jpg" alt="" width="129" height="64" /></a>So one of the Overlords, Kris, from The Secret Lair and KJToo.com, and I were the first to fire it up. He had already been playing in single player, since he evidently has faster internet speeds than I do for the Steam downloads. We both jumped into a multiplayer game proceeded along the mini tutorial with the Claptrap robot leading us into town. I was playing the Tank character, and he was playing the Siren, iirc. We had just gotten into town and hadn&#8217;t even met the first human NPC yet, when I needed to sign off and do some things in the physical world.</p>
<p>Overall, the experience though brief, was so far shaping up very well. Getting the hang of moving and shooting wasn&#8217;t hard since I have played FPSes before. The trick was getting used to the reduced accuracy since I was level 1 and my guns sucked. That would change as I played more.</p>
<p>Later that afternoon, the other two players were able to play and all four of us got together for some good face shooting. Shooting bandits, usually mutated, and skags, creatures that look sort of like dogs with bark for skin, is what you start out doing. We didn&#8217;t get very far during our first two sessions, still getting used to the game. Our most recent session has unlocked the vehicles for our use, and those of course for me have become my weapon of choice, running over various mutants and skags.</p>
<p>We&#8217;re still playing, and I look forward to our next session. I recommend getting it if you have some friends to play it with, though the leveling and quests can quickly get out of sync if you have a player or two keep playing their group character as a single player. Since the leader of the party is the only one who can select the quests, and if they have already done the quest they can&#8217;t do it again, if they out level you and finish quests you haven&#8217;t gotten then you are out of luck. That&#8217;s so far the only real down side of the game that I have seen. I&#8217;d be cool to have more of a free-form leveling mechanic, or at least the ability to redo older quests if you have a character who hasn&#8217;t done them in the group.</p>
<p>The game is definitely for me and fits the minorly multiplayer online role playing game niche that I always crave. This game and Left 4 Dead feels really good to me, but Borderlands also fills my need for computer role playing game with a leveling mechanic. If any of my perceptions change, I&#8217;ll be sure to let you all know in a future post.</p>
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		<title>FEAR 2: Project Origins</title>
		<link>http://dirigibleofpain.com/2009/02/13/fear-2-project-origins/</link>
		<comments>http://dirigibleofpain.com/2009/02/13/fear-2-project-origins/#comments</comments>
		<pubDate>Fri, 13 Feb 2009 21:27:58 +0000</pubDate>
		<dc:creator>The Psychobunny</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://dirigibleofpain.com/2009/02/13/fear-2-project-origins/</guid>
		<description><![CDATA[This, sadly, is a hard review for me. For years I have been a diehard fanboy of the FEAR series, throwing myself in the original FEAR and playing it to death along with the expansion Extraction Point. Like a giddy little school girl I waited eagerly for the sequel since hearing about it back in [...]


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			<content:encoded><![CDATA[<p>This, sadly, is a hard review for me. For years I have been a diehard fanboy of the FEAR series, throwing myself in the original FEAR and playing it to death along with the expansion Extraction Point.  Like a giddy little school girl I waited eagerly for the sequel since hearing about it back in December, and when the demo was available for Steam I downloaded it as soon as it was available and played it over and over again for at least two weeks. Now here I am, having just freshly come off of beating the game after receiving it in the mail yesterday evening with a overwhelming feeling disappointment and confusion. The fear is sadly absent from FEAR 2 Project Origins. Let me explain.</p>
<p>You see I’m a huge fan of the video game horror genre, games like the Fatal Frame series, the first few Silent Hill games, and of course Eternal Darkness for the Game Cube (One of the most under rated games of all times by the way, check it out if you get a chance.) And I’ve been a fan of FPS games since the dawn of Doom, losing myself for weeks at a time in the many sequels of Doom, Quake, and of course Medal of Honor……so getting into the FEAR series was rather a no brainer for me.  The first game fed my desire for pulse pounding, mouse destroying FPS action, running and gunning till my heart’s content, squealing in glee as I pin enemy after enemy to the wall with the Penetrator….which of course gets a name change in FEAR 2, but I digress.  Now couple that with the terrifying sequences of Alma popping up and messing with your head, along with the creepy whispers of the Replica army’s General Paxton Fettel left me at the edge of my seat screaming colorful variations of “Get some!” and “ Holy Sh!t, what the F- was that….OH GOD!” If you ever listened to me on The Game Master Show you know how “articulate” I can be with my choice of words.</p>
<p>By now you are probably wondering why I keep babbling about the first game and its expansion and not getting to the actual review of FEAR 2, I’m trying to illustrate a point. FEAR 2 has a huge wet steamy serving of the hardcore FPS action, while offering little to none of the scares and thrills that blanketed the first game that kept its predecessor fresh and interesting.  Yes, there were a few tense moments in the game when Alma would show up and decided to mess with your head, but it seemed very rushed and almost added as some afterthought like a Michael Bay’s horror movie remake.  It was as if someone in the development team forgot that FEAR was suppose to be a horror game, and just hastily threw in some scenes pretending that they were frightening.  Honestly, the first FEAR had me jumping in my seat, leaned over the keyboard to where my nose was practically hitting the monitor, damn near FEARful (get it?) to turn the next corner. The magic frankly was gone. No tense scenes, no me accidently waking up someone in my house screaming like some flipped out girl at a Justin Timberlake concert because something nearly scared the crap out of me, just me sitting there during the “scary” parts going “Seriously? That’s it?”</p>
<p>And well as I said there was a bit of confusion that occurred in the game along with the overwhelming feeling of disappointment.  Now I consider myself a relatively intelligent person, not exactly the most book smart individual, but I know how to put my pants on and can generally tell you while watching a murder mystery movie that without a doubt the butler didn’t do it…..and be right.  So I come to the ending of the FEAR 2, and I promise I won’t give anything away, but as it ended suddenly and the credits began to roll I found myself blinking in a befuddled manner before standing up with my arms outstretched yelling “What the F@#K just happened!?” I mean I think I can tell you how the game ended, what about six hours of game play led to at the very end…but I’m not certain. Now by no means do I need everything that happens spelled out for me, but some clarification would have been appreciated.</p>
<p>With all that said however I can’t call FEAR 2 a bad game, it was a solid FPS, and had moments in fire fights where I found myself gleefully grinning while clicking away at my mouse lighting up Replica soldiers while other members of the squad that the main character belongs to let forth some amusing action movie lines while tearing down baddies like “Man this is therapeutic!” But for me the game left me wanting, the horror and suspense that drew me to the FEAR series was all but gone. If you like FPS games, this is certainly a game that is worth your while to play, and if you enjoyed the previous installments of the FEAR series you may care for it as well…..but hardcore fans such as myself may find it more than a little lacking.</p>
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		<title>Dirigible of Pain Ep 002 &#8211; Hellas with Jerry Grayson</title>
		<link>http://dirigibleofpain.com/2008/12/24/dirigible-of-pain-ep-002-hellas-with-jerry-grayson/</link>
		<comments>http://dirigibleofpain.com/2008/12/24/dirigible-of-pain-ep-002-hellas-with-jerry-grayson/#comments</comments>
		<pubDate>Thu, 25 Dec 2008 00:28:09 +0000</pubDate>
		<dc:creator>vandermore</dc:creator>
				<category><![CDATA[Transmission]]></category>

		<guid isPermaLink="false">http://dirigibleofpain.com/?p=37</guid>
		<description><![CDATA[Hello my minions, I am glad to see that you have returned for this address that I scheduled. I am even more glad to see that you know what the word mandatory means. The Game Master Show crew recently played a game of Hellas with one of the game designers, and pimp, Jerry Grayson aka [...]


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			<content:encoded><![CDATA[<p>Hello my minions, I am glad to see that you have returned for this address that I scheduled. I am even more glad to see that you know what the word mandatory means.</p>
<p>The Game Master Show crew recently played a game of Hellas with one of the game designers, and pimp, Jerry Grayson aka Delicious. They played it at Gen Con 2000 and 8, and it was quite enjoyable. If you have come here from The Game Master Show&#8217;s feed, welcome. You will probably already know that they are playing it over there for themselves. If you have not, then you should also go over there, and listen, if you enjoy this episode. If you don&#8217;t enjoy this episode, we several openings in the science lab that you can fill to take up the time that this recording would take.</p>
<p>Ok, welll&#8230; I won&#8217;t take up any more of my valuable time, you are all dismissed to your stations to work and listen to the game of Hellas. Oh, and a warning, Jerry has been known to be, shall we say, off colour. Enjoy.</p>
<p><strong>Here, The Game Master Show plays Hellas with Jerry Grayson.</strong></p>
<p>So I return, now that you have listened to the game recording. I would like to hear your feedback. No you, put your hand down, put your feedback in writing I don&#8217;t want to hear you actually speak. For those of you that worked in the science lab, I thank you, the swelling should go down in a few days. The exzema like rash, and boils, are permanent I am afraid.</p>
<p>Thank you once again for attending, and as always, if you desire to terminate your employment with me, then you merely need to leave through the several exits at the appointed times. I have heard complaints that the appointed times are only during our flights at cruising altitiude. If they were while we were landed, then your leaving would interfere with normal ship&#8217;s business. We cannot have that, so the times will not be changing.</p>
<p>Be sure to listen to the announcements following this address. You are dismissed.</p>
<p><strong>Promos:</strong></p>
<ul>
<li><a href="http://masterplanpodcast.net" target="_blank">Master Plan</a></li>
<li><a href="http://www.chasingthebard.com" target="_blank">Chasing the Bard</a></li>
<li><a href="http://www.anim5.com/IDDFOS/index.html" target="_blank">International Detective Dragons from Outer Space</a></li>
</ul>
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<enclosure url="http://media.blubrry.com/thegamemastershow/dirigibleofpain.com/wp-content/uploads/podcast/Dirigible_of_Pain_Ep_002_Hellas_with_Jerry_Grayson.mp3" length="104634373" type="audio/mpeg" />
			<itunes:keywords>Transmission</itunes:keywords>
		<itunes:subtitle>Hello my minions, I am glad to see that you have returned for this address that I scheduled. I am even more glad to see that you know what the word mandatory means. - The Game Master Show crew recently played a game of Hellas with one of the game desig...</itunes:subtitle>
		<itunes:summary>Hello my minions, I am glad to see that you have returned for this address that I scheduled. I am even more glad to see that you know what the word mandatory means.

The Game Master Show crew recently played a game of Hellas with one of the game designers, and pimp, Jerry Grayson aka Delicious. They played it at Gen Con 2000 and 8, and it was quite enjoyable. If you have come here from The Game Master Show&#039;s feed, welcome. You will probably already know that they are playing it over there for themselves. If you have not, then you should also go over there, and listen, if you enjoy this episode. If you don&#039;t enjoy this episode, we several openings in the science lab that you can fill to take up the time that this recording would take.

Ok, welll... I won&#039;t take up any more of my valuable time, you are all dismissed to your stations to work and listen to the game of Hellas. Oh, and a warning, Jerry has been known to be, shall we say, off colour. Enjoy.

Here, The Game Master Show plays Hellas with Jerry Grayson.

So I return, now that you have listened to the game recording. I would like to hear your feedback. No you, put your hand down, put your feedback in writing I don&#039;t want to hear you actually speak. For those of you that worked in the science lab, I thank you, the swelling should go down in a few days. The exzema like rash, and boils, are permanent I am afraid.

Thank you once again for attending, and as always, if you desire to terminate your employment with me, then you merely need to leave through the several exits at the appointed times. I have heard complaints that the appointed times are only during our flights at cruising altitiude. If they were while we were landed, then your leaving would interfere with normal ship&#039;s business. We cannot have that, so the times will not be changing.

Be sure to listen to the announcements following this address. You are dismissed.

Promos:

	Master Plan
	Chasing the Bard
	International Detective Dragons from Outer Space
</itunes:summary>
		<itunes:author>David Moore</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>3:37:56</itunes:duration>
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		<title>Left 4 Dead</title>
		<link>http://dirigibleofpain.com/2008/12/08/left-4-dead/</link>
		<comments>http://dirigibleofpain.com/2008/12/08/left-4-dead/#comments</comments>
		<pubDate>Mon, 08 Dec 2008 18:11:59 +0000</pubDate>
		<dc:creator>The Psychobunny</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://dirigibleofpain.com/?p=30</guid>
		<description><![CDATA[Zombies, gotta love them.  They are a source of a near endless fount of pleasure and pain in the horror genre. From tacky B movies, to block buster hits&#8230;and of of course who can forget hours of running around in various video games blasting through hordes of the undead army with a 12 gauge shotgun [...]


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			<content:encoded><![CDATA[<p>Zombies, gotta love them.  They are a source of a near endless fount of pleasure and pain in the horror genre. From tacky B movies, to block buster hits&#8230;and of of course who can forget hours of running around in various video games blasting through hordes of the undead army with a 12 gauge shotgun of justice?  Left 4 Dead is one of those games, but it&#8217;s not for everyone. Let me elaborate, with perhaps a little bit of bias.</p>
<p>I&#8217;m one of the many who enjoy the zombie genre of gaming, I&#8217;ve waded my way through seas of the undead in games dating back to Doom to more recent titles such as Resident Evil 4 and Dead Rising. So of course I had to run out and buy, or actually in my case download from Steam, Left 4 Dead.</p>
<p>Now first off I would like to say that if you are looking for an epic game with a engrossing storyline and pivotal plot points then Left 4 Dead is not going to deliver for you, I&#8217;d suggest looking into Fallout 3 which my friend Vandermore has recently reviewed.  However, if you&#8217;re looking for a pulse pounding game that will have you bent over your keyboard gritting your teeth and furiously clicking away abusing your mouse, or gripping your Xbox 360 controller so tight that your knuckles turn white then look no further.</p>
<p>There&#8217;s no explanation, no reason for this outbreak, no in depth background to the four playable characters. In fact all the characters have the same basic qualities with nothing extra to offer other than flavor in looks and personality, but to me that is part of the charm.  And to be honest, the amusing little jabs the characters take at each other, and the random muttering they utter to themselves when the find weapons such as &#8220;Ooohh, this looks dangerous&#8221; makes up for the lack of story.</p>
<p>Now you&#8217;re probably reading this asking yourself why should I spend my hard earned money on this game, it sounds awful. Well I have just one thing to say, action. Pulse pounding, blood pressure raising, gonna need a change of shorts, action. Within the first five minutes of game I had dozens of zombies throwing themselves at me growling for my flesh, with me screaming a few choice words at my monitor and being damn thankful that I popped the extra money for a gaming mouse that could take the abuse that I&#8217;m about to put it through. And this where I actually believe that the lack of story actually helps this game, no dramatic story about how you are this lone gun man with this traumatic past trying to wrestle your demons and right the wrongs you&#8217;ve committed.  No, you&#8217;re just in Sh!t and you&#8217;re trying the best you can to get out alive&#8230;and save the other three that are with you along the way.</p>
<p>If you&#8217;re a fan of action or the zombie genre, this game is certainly for you. There are at least four hours of solid game play through it&#8217;s four scenarios, and of course the endless possibilities for online playing as well. My only complaint I have at this point is that four boards seem awfully short, and unless you are an action junkie or someone who just likes the gratifying splat of zombie goo, that&#8217;s really not offering much. But to be fair to Valve, I love this genre so much I&#8217;ve gone back and played each campaign twice and I find myself trying to unlock all of the achievements.  Knowing Valve however they will address this like they have with Team Fortress 2 and add new campaigns at a later date.</p>
<p>Though not for everyone, Left 4 Dead will deliver for the demographic it&#8217;s aiming for. And if you give this game a try you might find yourself sitting there yelling into your monitor at a zombie that just tried to take a bite out of your arse <em><strong>&#8220;How &#8217;bout a face full of Shotgun instead!? BLAM!&#8221; </strong></em>I know I did, and yes thats a exact quote.</p>
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		<title>The Sky People by S.M. Stirling &#8211; a book review</title>
		<link>http://dirigibleofpain.com/2008/11/24/the-sky-people-by-sm-stirling-a-book-review/</link>
		<comments>http://dirigibleofpain.com/2008/11/24/the-sky-people-by-sm-stirling-a-book-review/#comments</comments>
		<pubDate>Mon, 24 Nov 2008 21:40:40 +0000</pubDate>
		<dc:creator>vandermore</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[The Secret Lair]]></category>

		<guid isPermaLink="false">http://dirigibleofpain.com/?p=24</guid>
		<description><![CDATA[This is a short and to the point book review, I had originally posted these comments over on The Secret Lair&#8217;s message board. It was part of their &#8220;Secret Library&#8221; segment. I don&#8217;t go into the content of the book, just my impression of it. No spoilers follow. Ok, I made it through the book. [...]


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			<content:encoded><![CDATA[<p>This is a short and to the point book review, I had originally posted these comments over on The Secret Lair&#8217;s <a href="http://thesecretlair.ning.com/forum/topics/1969965:Topic:3109" target="_blank">message board</a>. It was part of their &#8220;Secret Library&#8221; segment. I don&#8217;t go into the content of the book, just my impression of it. No spoilers follow.</p>
<blockquote><p>Ok, I made it through the book. Luckily I had listened to the Librivox.org version of Warlord of Mars, and most of the rest of the John Carter of Mars series. Otherwise, I would have been left scratching my head over the references that the main character and others use in their in-joke conversations. Comments which are supposed to be obtuse for one of the other characters, but end up being lost on the reader as well if they haven&#8217;t read that other series.</p>
<p>The pacing was a little slow, with a lot of character interaction, but not much development, in the first half of the book. Lots of exposition to get the reader up to speed it seemed. The characters seemed kind of flat and more an outlet for talking about the history that got them to Venus, than actual character development. For instance, I found out that the main character was out of the relationship with his would-be girlfriend almost before I knew he was in it in the first place!</p>
<p>I hate to say it, but I could see this as a SciFi channel movie.</p>
<p>I would say that overall it was an ok book, but I don&#8217;t know that I would pick up the sequel.</p></blockquote>
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		<title>Fallout 3</title>
		<link>http://dirigibleofpain.com/2008/11/18/fallout-3/</link>
		<comments>http://dirigibleofpain.com/2008/11/18/fallout-3/#comments</comments>
		<pubDate>Wed, 19 Nov 2008 04:59:25 +0000</pubDate>
		<dc:creator>vandermore</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[fallout 3]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://dirigibleofpain.com/2008/11/18/fallout-3/</guid>
		<description><![CDATA[So recently I have been playing Fallout 3. I have been hooked on the series since it&#8217;s unofficial progenitor, Wasteland (with Michael Stackpole &#8211; http://www.stormwolf.com &#8211; as one of it&#8217;s designers) caught my eye and stole my hours as a youth. I&#8217;ve been a fan, but never actually finished Fallout, or Fallout 2. I dabbled [...]


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			<content:encoded><![CDATA[<p>So recently I have been playing Fallout 3. I have been hooked on the series since it&#8217;s unofficial progenitor, Wasteland (with Michael Stackpole &#8211; <a href="http://www.stormwolf.com" target="_blank">http://www.stormwolf.com</a> &#8211; as one of it&#8217;s designers) caught my eye and stole my hours as a youth.</p>
<p>I&#8217;ve been a fan, but never actually finished Fallout, or Fallout 2. I dabbled in Fallout Tactics, but didn&#8217;t get much into it either. Fallout 3 though, it&#8217;s pretty much perfect for me. First person shooter, with the option to slow things down with V.A.T.S. when I feel the need, or just want to watch the cinematic glory of a something being blown apart by my combat shotgun, or stapled to a wall by my railroad gun. Exploration, the go anywhere, do anything, real life sort of feel, but with the option to fast travel if things start to get tedious humping around all over the place. Roleplaying, it&#8217;s there, better than most computer games that I have played, though still not anywhere near an actual role playing session, it is still definitely fun. I recommend buying up your Speech skill to get better options.</p>
<p>I usually play on the steam locomotive on my way in to the citadel. So I only have about an hour to play at a time, and with this time constraint, I am not feeling lost or that I can&#8217;t play it. You are able to save pretty much anywhere, and at any time. So things that take a while can be broken down into smaller chunks. However, when I have had hours at a time to play, just like in my youth, they dissipate into dust of the wasteland leaving me only memory, beautiful, blood soaked memory. I also like the &#8220;random&#8221; encounters. If they are random, I can&#8217;t tell, and that makes them awesome. The wasteland should be dangerous and fairly unpredictable, but once you get to know what to look for, you can handle it. The game does that well.</p>
<p>There are a few things that aren&#8217;t bad, but sometimes detract from the game. The biggest, is the computer cracking. I am not sure if the Science skill does anything with cracking computers, other than let you get into harder terminals. I think I have seen that the number of passwords you have to guess at goes down, but I am not sure. The thing that detracts, is that you have four guesses, but if you can&#8217;t get it in that, it locks you out, but if you log off before then, you get another four guesses. So I end up spending three cracking attempts, logging out, making three more. The character matching hints that it gives after each guess are slightly helpful, but sometimes when I do get the password, it seems like the hints that it was giving had nothing to do with the password at all. So before I detract from the game more by making this larger than the actual review, let me say that the cracking is optional for the most part, and it does not occur often enough to annoy. There, that&#8217;s that. I won&#8217;t talk about any other negatives, because frankly, I don&#8217;t have any others worth mentioning here. Sure there are some, but they pale in comparison to what the game does right.</p>
<p>The one thing I would really like to see in this game, and others like it, is what I call Limited MMO play. That&#8217;s where one person would host a server and up to, say, 32 to 64 people max, would be able to share the play in the world. I would love to play it multiplayer at the lan parties I hold.</p>
<div><img style="max-width: 800px; float: left; margin-top: 10px; margin-bottom: 10px; margin-right: 10px;" src="http://dirigibleofpain.com/wp-content/uploads/2008/11/snapshot-20081118-2.jpg" alt="" width="388" height="292" />While getting sustenance today, I spotted something, and that something fit so well into my hunger for all things Fallout, I had to get it. I don&#8217;t know if some marketing genius knew that Fallout 3 was going to be big, or if it was just a huge coincidence, but I don&#8217;t really care. I had to get it anyway. So I did.</div>
<p>It&#8217;s faintly orange pop flavored, not orange juice, but orange pop. It&#8217;s not bad at all, it&#8217;s actually a step up from the Red Bull and Diet Rockstar that I have had. It&#8217;s also 0 carb, or at least the version I got is. So if you want a drink that fits the theme while you play Fallout 3 to the wee hours of the morning, afternoon, or night, then check it out. It at least looks cool on your desk.</p>
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		</item>
		<item>
		<title>Plans are aloft&#8230;</title>
		<link>http://dirigibleofpain.com/2008/11/14/plans-are-aloft/</link>
		<comments>http://dirigibleofpain.com/2008/11/14/plans-are-aloft/#comments</comments>
		<pubDate>Fri, 14 Nov 2008 18:28:25 +0000</pubDate>
		<dc:creator>vandermore</dc:creator>
				<category><![CDATA[Mission Briefings]]></category>
		<category><![CDATA[chat]]></category>
		<category><![CDATA[The Secret Lair]]></category>
		<category><![CDATA[upcomming]]></category>

		<guid isPermaLink="false">http://dirigibleofpain.com/?p=11</guid>
		<description><![CDATA[Hello underlings, The Pain is currently sailing towards Los Angeles, California, in the effort to kidnap one Chris Miller, of The Secret Lair. He and I have needed to chat for some time now. If the capture is successful, I am sure the conversation will be an enlightening one. If the capture is not successful, [...]


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			<content:encoded><![CDATA[<p>Hello underlings,</p>
<p>The Pain is currently sailing towards Los Angeles, California, in the effort to kidnap one <a href="http://unquietdesperation.com" target="_blank">Chris Miller</a>, of <a href="http://thesecretlair.com" target="_blank">The Secret Lair</a>. He and I have needed to chat for some time now. If the capture is successful, I am sure the conversation will be an enlightening one. If the capture is not successful, those involved in the capture will be dead from The Secret Lair&#8217;s defenses, or they will be, from their incompetence. If you are to be involved in the the capture, please report to deck C for implantation of remote devices and deployment.</p>
<p>I look forward to my chat with Mr. Miller, and I am sure you will to.</p>
<p>&#8211; Lord Vandermore</p>
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		<item>
		<title>Dirigible of Pain Ep 001 &#8211; DnD Insider</title>
		<link>http://dirigibleofpain.com/2008/11/07/dirigible_of_pain_ep_001_dnd_insider/</link>
		<comments>http://dirigibleofpain.com/2008/11/07/dirigible_of_pain_ep_001_dnd_insider/#comments</comments>
		<pubDate>Sat, 08 Nov 2008 02:44:28 +0000</pubDate>
		<dc:creator>vandermore</dc:creator>
				<category><![CDATA[Transmission]]></category>
		<category><![CDATA[dnd]]></category>
		<category><![CDATA[Gen Con]]></category>
		<category><![CDATA[roleplaying]]></category>

		<guid isPermaLink="false">http://dirigibleofpain.com/?p=5</guid>
		<description><![CDATA[Ah, finally, some silence. It&#8217;s so good that you&#8217;ve settled down. Now we can talk like civilized people. Tea? Coffee? No? Very well. I need to let you know that I&#8217;ve hooked up the radio and the trans etherial wireless systems so that others can listen to our chat. The Pain is about ready for [...]


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			<content:encoded><![CDATA[<p><span style="font-family: sans-serif;">Ah, finally, some silence. It&#8217;s so good that you&#8217;ve settled down. Now we can talk like civilized people. Tea? Coffee? No? Very well. I need to let you know that I&#8217;ve hooked up the radio and the trans etherial wireless systems so that others can listen to our chat.</span></p>
<p>The Pain is about ready for her maiden voyage, only a few things need buttoning up I am told. Once that happens, I will be able to get my experiments underway again, so in the future I may entertain you with members of the ship&#8217;s crew and other guests, some like yourself. At least until you give me the information that I require from you, then I will let you go. They will talk and ramble on about any number of things. I view my chats with you as a free forum. Mostly I and the others will talk about gaming, things we don&#8217;t put out on The Game Master Show. Things like board games, perhaps some actual play that we didn&#8217;t play there, but we aren&#8217;t going to restrict ourselves to that. We also enjoy books, and talk of current events. I&#8217;ll just leave you in anticipation for each session.</p>
<p>Casting off now, listen in, to the broadcasts of the Dirigible of Pain.</p>
<p>Promos:<br />
<a href="http://www.radioisopod.com/" target="_blank">Radio Isopod</a><br />
<a href="http://www.thesecretlair.com/" target="_blank">The Secret Lair</a></p>
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<enclosure url="http://media.blubrry.com/thegamemastershow/dirigibleofpain.com/wp-content/uploads/podcast/Dirigible_of_Pain_Ep_001_DnD_Insider.mp3" length="34735278" type="audio/mpeg" />
			<itunes:keywords>dnd,Gen Con,roleplaying,Transmission</itunes:keywords>
		<itunes:subtitle>Ah, finally, some silence. It&#039;s so good that you&#039;ve settled down. Now we can talk like civilized people. Tea? Coffee? No? Very well. I need to let you know that I&#039;ve hooked up the radio and the trans etherial wireless systems so that others can listen ...</itunes:subtitle>
		<itunes:summary>Ah, finally, some silence. It&#039;s so good that you&#039;ve settled down. Now we can talk like civilized people. Tea? Coffee? No? Very well. I need to let you know that I&#039;ve hooked up the radio and the trans etherial wireless systems so that others can listen to our chat.

The Pain is about ready for her maiden voyage, only a few things need buttoning up I am told. Once that happens, I will be able to get my experiments underway again, so in the future I may entertain you with members of the ship&#039;s crew and other guests, some like yourself. At least until you give me the information that I require from you, then I will let you go. They will talk and ramble on about any number of things. I view my chats with you as a free forum. Mostly I and the others will talk about gaming, things we don&#039;t put out on The Game Master Show. Things like board games, perhaps some actual play that we didn&#039;t play there, but we aren&#039;t going to restrict ourselves to that. We also enjoy books, and talk of current events. I&#039;ll just leave you in anticipation for each session.

Casting off now, listen in, to the broadcasts of the Dirigible of Pain.

Promos:
Radio Isopod
The Secret Lair</itunes:summary>
		<itunes:author>David Moore</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>36:11</itunes:duration>
	</item>
		<item>
		<title>Preflight checklist.</title>
		<link>http://dirigibleofpain.com/2008/10/27/hello-world/</link>
		<comments>http://dirigibleofpain.com/2008/10/27/hello-world/#comments</comments>
		<pubDate>Mon, 27 Oct 2008 14:27:10 +0000</pubDate>
		<dc:creator>vandermore</dc:creator>
				<category><![CDATA[Standing Orders]]></category>

		<guid isPermaLink="false">http://dirigibleofpain.com/?p=1</guid>
		<description><![CDATA[The Dirigible of Pain is about to set sail again. All current staff and crew need to complete their preflight checklists prior to midnight before takeoff. For those who have not sailed with us before, you need to report to the infirmary and then to your assigned areas for orientation. I assure you that the [...]


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			<content:encoded><![CDATA[<p>The Dirigible of Pain is about to set sail again. All current staff and crew need to complete their preflight checklists prior to midnight before takeoff. For those who have not sailed with us before, you need to report to the infirmary and then to your assigned areas for orientation. I assure you that the implantation procedure is neccessary and nearly painless.</p>
<p>For those groups that like to keep tabs on our comings and goings, you know who you are, this is your notification to subscribe to our audio and sometimes video feed. We will be giving out updates on a periodic basis, so tune in. If you want, we can provide implants for you that will automate this process.</p>
<p>Welcome to the Pain,</p>
<p>Vandermore</p>
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